

This article was gathered automatically by our news bot. THANK YOU to everyone who contributed and my awesome discord community that helped make this video possible. KnightĪliens NO DEATH 1CC (2 Loops) by ICONOCLASTĪlltynex Second 1CC Pass the Shmup Duo by QuakeDoomNukem Sideline Complete Game Guide by BareKnuckleRoo – CHECK IT OUT!įlame Zapper Kotsujin HARD 1CC by Danmakumanįlame Zapper Kotsujin Score Attack VERY HARD by M. Sideline 1CC Clear (4 Loops) by BareKnuckleRoo Guardians Denjin Makai II 1CC by ICONOCLAST LINKS to awesome gameplay featured in this video:
#Denjin makai 2 guardians Pc
Discover them all!Ġ4:34 – The BEST Beat Em Up You’ve Never Playedġ3:41 – The BEST PC DOS Shoot Em Up EVER MADE!Ģ1:57 – The BEST KONAMI Shooter You’ve Never PlayedĢ5:53 – The BEST NES Shooter You’ve Never Even Heard OfĢ9:04 – The BEST NEC PC-98 Shooter of all Timeģ2:20 – The KONAMI ALIENS Game that Disappearedģ6:56 – The Best DOUJIN SHMUP Trilogy on PC Arcade style retro games that remained console exclusive on NES, MSX, and NEC’s PC-98 computer, or saw rare ports to the Sega Saturn and Playstation. From Konami to Sega to Indie devs, you won’t believe games this good would remain obscure. Arcade games that never saw a home port requiring MAME emulation to even play, yet are some of the best around. Shoryuken: Everyone except Skullbyule and Tulks use some kind of a variation of this as their upward basic special attacks.Discover 10 of the BEST Arcade Action Games you’ve never played! The Best Obscure and rare Beat Em Ups, Run n Guns, Shoot Em Ups and more.Rolling Attack: Skullbyule's dashing normal attack.Spin Attack: Most basic desperation attacks.Spam Attack: P.Belva's basic horizonal special attack.Some Dexterity Required: Thankfully averted: while the move input method for general special attacks is somewhat unorthodox (hold down the attack button and input directions), the directional inputs are never longer than 4 button presses and you can input them as slowly as you want.He does appear to perform one in the intro animation though. Rocket Punch: P.Belva, as can be expected: his fist doesn't detach though and it's closer to using his rocket boosters to allow him to punch the enemy extra hard.

Offhand Backhand: P.Belva's back attack.There's also a random chance that he replaces your hoverboard (which you normally use to position your character after losing a life), allowing you to briefly ride him. Mascot Mook: The strange one-eyed octopus that pops up at seemingly random spots during stages and flies away soon afterwards.Results vary from extended combos to projectile spam. Limit Break: Usable by making the character's name flash (which is in turn accomplished by getting lowered to red health or hitting enough enemies to make all segments of your Power bar to light up) beforehand and then using a specific command.Kamehame Hadoken: Rou's power desperation attack, although his version involves the aid of a pair of metal spheres, which he charges with electricity beforehand.Hurricane Kick: Kurokishi's normal desperation attack and Girulian's horizonal basic special attack.Freeze Ray: Kurokishi's projectile weapon.FaceHeel Turn: Girulian will do so sometime after the end of this game, as he serves as the last boss in the original Denjin Makai.Eye Beams: Girulian's basic projectile.Death In All Directions: Skullbyule's air power desperation attack.They do give you a nice score bonus at the end of the stage if you care about it though. Most of them are Awesome, but Impractical since after 10 hits, most additional hits do no damage to the enemy.

Most characters can freely juggle hopeless enemies back and forth as much as they please, although to limit this, generally you can only use each move once after the enemy leaves the ground and any further attempts pass through them harmlessly.
